Verc_29 by m a n o i d the story so far... aliens have landed on earth, and have been doing so for aeons you leap into a top secret gov. installation built around a captured ufo at first it was thought that the craft was empty, but it soon transpired that the ship itself was alive.... the "ship" has been held here since then and its your job to free it primary goal: destroy both power generators (blue curvy things) by destroying the front panels once both power supplies have been destroyed, that will deactivate the green lazer doors, giving you access to the military science area, destroy the evil hybrid alien technology which they are using to entrap ships and learn more in order to control the universe using these ships as mind drones which... well you get the point... get back to the ship (stand underneath it) bugs so far... i dont think that this will run too well on slower machines, i.e less than 500mhz just noticed a few more misaligned textures plus ?(whatever else ive not found yet) extra info.... the r_speeds are generally ok, ive completed it on my k6 500 in software, was slow (but playable) and i only did the minimum to complete it and ive played it for a month or 2 too :) oh yeh, theres some teleporters hidden around the place (mini quantum leaps, heheh), but they shouldnt get in the way of normal play, theyll take you to some out of reach places... still to do... id like to make some of the lazer doors a bit cooler, but other than that mostly just cosmetic stuff now the list is getting shorter....z feedback... any feedback welcome guys credits... thanks go to jch for the texures ive used from the excellent jch_wpclass 1 also used textures from deathtex_spacemadness by Schwenz....http://users.nac.net/schwenz/ wb_metales01 by whiteblazer....http://www.galeon.com/gameforge/ and from cwb_texpack8 by Christopher "shaithis" Buecheler all textures from the wadfather, you should go there, lots of excellent textures...;) space images by the hubble telecsope, got them from NSSDC Photo Gallery Nebulae at http://nssdc.gsfc.nasa.gov/photo_gallery/photogallery-astro-nebula.html the galaxy map is from seti@home.....http://setiathome.ssl.berkeley.edu/ thanks also to THERBCO for the amazing idea and for letting me in on it :) THERBCO and unquenque for the pql site and related stuff EsBe for beta tesing and suggestions t0XiK-DDT for beta testing and for the fade idea at the waterfall ?Maze-Master? for his post at verc about the ring flag on env_beams anyone whos ever wrote a hl editing tutorial, i probly read it :) im really bad at writing credits (no practice) ive probably missed out loads oh yeh, valve, id, ...all that bunch, yknow :) ps - dont steal whats free contact.... manoid@hotmail.com, or check mp3.com/manoid for some abstract beat manipulation anamagone m a n o i d march 5 2002 ====================================================== -- Verc 30: Game Spies -- EsBe -- -- Created for use in Project Quantum Leap map pack -- ====================================================== Date completed: Feb 11, 2002 ====================================================== Map Description/Premise: Set at the location of a top-secret Valve internet server in Nevada. It is rumored to be the HQ of a mysterious society bent on secretly cultivating and training a team of Half-Life "para-mappers" which can be dropped into inter-software-developer hot zones, in order to shame the opposing developemnt company with superior brushwork and gameplay flow. Apparently, (in a bold maneuver) a rival software development company has infiltrated the unprotected installation with the aid of a strange other-worldly force and intends to put an end to Valve's secret mapper army by shutting down their primary contact with the mapping world... ... and it just so happened that a Valve Para- mapper stumbled upon an unknown entrance to the site, knowing by his pre-programmed mappers' instinct what to do: recapture the installation and reactivate the contact mechanism to the secret Para-Mapper army. ====================================================== Gameplay Tips: If you don't know what to do, start hitting buttons. If you're in trouble, look for Teh Hammre. If you _still_ don't know what to do, blow stuff up. ====================================================== Compile stats: Machine: RCS oven: dual PIII 750, 1GB RAM Tools: ZHLT 2.53 Linux Compile times: CSG: 00m 49s BSP: 00m 17s VIS: 00m 30s RAD: 20m 26s (w00t RCS!) Testing stats: Test Machines: K6-266 (software) P?-500 (software) PIV-1600 (Uber-hardware, I'd guess) ====================================================== Add'l Credits: The Indispensable Foddex: For the RCS service (http://rcs.valve-erc.com) The Right-Honorable THERBCO: Beta tester, PQL Leader The Sagely t0XiK~DDT: Beta tester The Diligent Delete_Me Beholder of the coveted Half-Life CD audio autolycus Creator of the VERC textures (not HEV chargers, that was me) ====================================================== (C) Jesse "EsBe" Kipp 2002